I AM
Talha
GAME/WEB DEVELOPER BASED IN GERMANY/TÜRKIYE
Worked for
Founder – Software Engineering
- At Agabey, we turn ideas into digital experiences. We specialize in custom software development across web, 3D, and app technologies – helping startups, businesses, and institutions build modern, user-centered products.
- Whether you need a responsive website, a progressive web app, an interactive 3D experience, or a mobile application, we combine technical expertise with creative thinking to deliver clean, scalable, and high-performing solutions.
Our work spans:
– 3D & Game technologies
– Web development
– Mobile & hybrid appsWe don’t just write code. We listen, plan, and solve problems – with a strong emphasis on clear communication, agile workflows, and real business impact. Each project is built to meet specific needs, using the right tools and technologies for long-term success.
With over 10 years of experience in development and creative tech, we know how to bridge the gap between concept and implementation – delivering results that are not only technically solid but also meaningful for users.

Senior Unity Developer
- Developed and optimized game features, including UI flows, Hexagon Based Boardgame mode, and camera/player/shoot control functionalities, while establishing robust architecture for Warleague game. Created custom Unity editor windows and tools for asset management, and improved asset loading and memory management processes.
- Provided team leadership through developer support, code reviews, and refactoring discussions. Additionally, contributed to the web development of the game website using WordPress Elementor and custom JavaScript.
Unity Developer AR/VR and WebGL
- Developed and optimized Unity WebGL applications, with a focus on mobile builds and iPad Safari, including memory and asset optimization using Addressables, lazy loading, and room management in Photon. Implemented multiplayer functionalities in WebGL using Photon PUN.
- Created Unity WebGL applications within a React framework, integrating call and video functionalities using Jitsi, and engaged in side projects involving network-supported WebGL applications and augmented reality (AR) projects.
Junior Developer AR/VR/WebGL
- Developed immersive medical visualizations using DICOM data with volume rendering in Unity, including custom shaders for VR and mobile. Enhanced and optimized a Vuforia AR app for Android/iOS, and created software architectures for VR/AR apps using Unity 3D.
- Implemented WebGL projects in VR with A-frame and three.js, and read DICOM files to display them as 3D models.
Working Student Game Developer
- Game Development with Unity Engine (C#), Editor Scripting, Database Management (SQLite), writing Unit and System Tests on company library
Internship and Freelancer Junior Unity Developer
- Game Development with Unity Engine (C#), working on the Fiete game series
- Mainly worked on released game „Fiete Hide & Seek“

B. Sc. TALHA ÖZDOĞAN
About Me
and My Works
During and after my studies in Düsseldorf, I have primarily worked as a Unity developer. I started with an internship and have continued to advance in this field to my current position as an advanced Unity developer. I have worked on various
projects, including games, as well as developing WebGL, AR, and VR applications. I highly value strong code architecture, clean code, and thorough documentation. Besides my main job, I also develop websites in WordPress and create custom plugins.