Developed and optimized various game features, including shooting logic, unit weapon/armor customization for crafting functionality, and memory optimization using Addressables. Implemented user interfaces, enhanced camera and player controls, and developed simple AI behaviors. Set up pathfinding with Unity’s built-in NavMesh and created custom editor scripts for a Node Editor and Tile/Hexagon Editor. Built a code base for tile-based hexagon maps in board games, including pathfinding on hexagon tile maps. Create custom Editor Window in Unity, including a Node graph editor to manage dependencies between element inside the game story.
Warleague – Mobile TPS/Boardgame
Category: Game, Unity
