WebGL Booth

Category: IOS, JavaScript, Unity, WebGL

Developed Unity WebGL with a primary focus on optimizing for mobile builds and iPad Safari. I implemented multiplayer functionalities in WebGL using Photon PUN and specialized in memory and asset optimization, utilizing Addressables, lazy loading, and room management in Photon. Additionally, I created the application within a React framework, integrating call and video functionalities using Jitsi. Player and camera Control optimization of the prototype project using cinemachine.