The purpose of the project was to create a hide-and-seek game for kids featuring colorful and changing landscapes. The solution involved using Unity 2D with random level generation based on Fibonacci numbers and angles, along with object management via XML. My responsibilities as only programmer included software planning and programming of level generation and game logic, as well as integrating the provided graphics and animations.
Fiete Hide & Seek
Category: Android, Game, IOS, Unity
