The purpose of the project was to visualize the volume of a series of DICOM data in Unity VR. I was responsible for the entire project, including reading and analyzing DICOM (.dcm) files. I applied a volume rendering algorithm to the DICOM series (Voxel/Pointcloud) and displayed the volume in real-time using techniques such as volume raycasting and marching cubes.
DICOM Volume Rendering
Category: Unity, VR
